Main menu updates
W ell, another "long time no see". I'm still working on the project as much as I can. But it's not a steady work. During summer I was doing some other things (like bike touring) and mostly work. So, what's new? Well the main menu is working. While working on it the need arise for some sort of "mockups" components for various asset and mockup manager. Let me explain why. Because the assets of JA2 are proprietary, it means that you need to extract and build the asset bundles by yourself. Therefor all the assets in the GameObjects needs to be referenced indirectly (because they may not exist yet). This is where mockup come on scene. The mockups are just references to the real assets (like pointers in C++). And when the scene is loaded, the mockup manager primary role is to load the real assets from the mockups. Also, the main menu is implemented using Aspid.MVVM package (MIT licensed). Some other minor changes is custom Script edImporter for .pcx and .st...