Credits screen
F inally, the credits screen is done and working. But, let's start from the beginning. As I've mentioned in the previous post, the work has already started for the credits screen. As the fonts were working I switched my attention for the faces with the blinking eyes and sliding credits. At first, all the "eyes" were implemented as solo sprites. But then I thought why not use a sprite atlas after all? There was just one problem and it was, that sprites, that should be used in the atlas, should be a regular assets. But in my case, they were "embedded" in the .sti file. New asset type was added to StciImporter . Then the whole process of extraction and atlas generation is done in 2 passes. First, the texture sub-assets in the .sti file are remapped to the external assets. That is, the textures are extracted to solo asset files and in the .sti file only sprites are left. Then in the second pass, the textures are marked as dependencies for the sprite and spr...